How to Approach This Quiz
This quiz assesses your understanding of campaign design principles. For short-answer and scenario questions, focus on demonstrating your thinking process, not just giving a "right" answer. Use specific examples and vocabulary from the unit.
Multiple Choice (Questions 1–5)
Select the best answer for each question.
Foundational Concept Questions (Questions 5B–5C)
Answer each question with a brief explanation that shows your understanding of campaign design terminology.
Question 5B
Short Answer
What is the difference between a "campaign" and an "adventure" in D&D terms?
Expected response: 2-3 sentences
Question 5C
Short Answer
What is a "branching narrative" in campaign design?
Expected response: 2-3 sentences
Scenario-Based Questions (Questions 6–7)
For each scenario, demonstrate your thinking process with specific examples. These questions require deeper analysis and application of unit concepts.
Question 6
Scenario-Based
A player in your campaign decides to befriend the villain's lieutenant instead of fighting them. The lieutenant, according to your notes, secretly disagrees with the villain's plan. As DM, describe TWO different ways you could respond to this unexpected player choice that honor player agency while keeping the campaign's story moving forward. Explain why each response respects agency.
Expected response: 4–6 sentences
Question 7
Scenario-Based
You're designing a quest where players must choose between protecting a sacred grove from developers or allowing the development that would bring jobs to a struggling town. Apply the Meaningful Choice Test to this scenario. Does it meet all four criteria? If any criterion is weak, explain how you would strengthen it.
Expected response: 4–6 sentences
Short Answer (Questions 8–10)
Answer each question with specific examples from the unit.
Question 8
Short Answer
Explain the difference between a Tier 2 and Tier 3 NPC. Why is it important for a DM to classify NPCs by tier?
Expected response: 3–4 sentences
Question 9
Short Answer
The 80/20 rule says DMs should prepare 80% and improvise 20%. Explain why a DM who prepares 100% of a session might actually run a WORSE session than one who leaves room for improvisation.
Expected response: 3–4 sentences
Question 10
Short Answer
In the AI DM Evaluation activity, you compared a human-written quest hook to an AI-generated one. Name TWO specific qualities that human-crafted DM content tends to have that AI-generated content lacks. Explain why these qualities matter for player experience.
Expected response: 3–4 sentences
This quiz assesses your understanding of campaign design principles. For short-answer and scenario questions, focus on demonstrating your thinking process, not just giving a "right" answer. Use specific examples and vocabulary from the unit.