I can explain how backstory, wounds, and wants shape character behavior and drive narrative.
What is the difference between a character's "wound" and their "want"? How are they connected?
A wound is something that happened to the character that shaped them. A want is what they're pursuing because of that wound. How does the past create the goal?
Why is "showing" backstory more effective than "telling" it? Give an example of each approach for the same character detail.
Telling is: "She had a hard childhood." Showing is: the character flinching at a raised voice. Which helps a reader understand the character better?
How does a D&D character's background (like Acolyte, Criminal, or Folk Hero) function as a backstory framework? What does a player need to add to make it feel like a real character?
A D&D background gives you a starting point and some suggestions. But what personal details, relationships, and specific stories need to come from you?
Think about the character you're developing. How does the world you built in Unit 1 shape their backstory? Give one specific example.
If your setting has specific cultures, conflicts, or dangers, how would those have shaped your character's past? What would be different if they grew up in a different world?
These questions ask you to think deeply about how backstory works. There are no single "right" answers, but your responses should show that you understand:
After you've answered these questions and completed the Backstory Brainstorm activity, you'll be ready for Assignment 2.5: Character Backstory, where you'll write the full story of your character's past.