Master storytelling through the lens of tabletop roleplaying games
This course uses the rich storytelling framework of Dungeons & Dragons to teach creative writing skills aligned with Common Core ELA standards. Students will learn character development, world-building, narrative structure, dialogue writing, and collaborative storytelling—all through the lens of tabletop roleplaying games.
Whether students are experienced players or have never rolled a d20, they'll develop transferable writing skills while exploring this beloved storytelling medium. No actual D&D gameplay is required.
Focus: Setting, descriptive writing, sensory details
Introduction to the course and how D&D connects to creative writing
Overview of tabletop RPGs as collaborative storytelling
How setting shapes story in fiction and games
Transform a familiar place using fantasy elements (300-500 words)
Using the five senses in descriptive writing
Write a vivid tavern scene using sensory details (250-400 words)
How geography creates narrative possibilities
Design and describe a unique region with history and culture (500-750 words)
Check understanding of setting and description (5 questions)
Focus: Character development, motivation, backstory, archetypes
Introduction to character as the heart of story
The five essential elements of compelling characters
Using and subverting character archetypes
Analyze character archetypes in media with textual evidence
The "wound and want" framework; how history shapes character behavior
Create a detailed backstory for an original character (400-600 words)
Layers of want: immediate, underlying, and unconscious desires
Map a character's motivations, fears, and goals
Internal conflict and character arcs
Transform a D&D character sheet into narrative prose (400-600 words)
Check understanding of character concepts (5 questions)
Focus: Plot structure, conflict, pacing, narrative arcs
Introduction to narrative structure in games and fiction
Three-act structure, Freytag's pyramid, and the Hero's Journey
Character vs. self, nature, society, supernatural, and technology
Building tension through complications and obstacles
Peak moments and the denouement
Controlling narrative rhythm with scene beats and breaks
Opening hooks, foreshadowing, and callbacks
Design three interconnected conflicts for a story (300-500 words)
Write a scene with rising and falling tension (400-600 words)
Check understanding of story structure (5 questions)
Focus: Dialogue writing, character voice, subtext, nonverbal communication
Introduction to dialogue as a storytelling tool
Making characters sound unique through vocabulary and rhythm
Functions of dialogue: action, revelation, emotion, and world-building
The power of implication; what characters don't say
Writing dialogue for multiple characters; managing voices in group scenes
Body language and action beats in dialogue
Distinctive voices without stereotypes
Create distinct voice profiles for three characters (400-600 words)
Write a dialogue scene with layered subtext (400-600 words + analysis)
Check understanding of dialogue concepts (5 questions)
Focus: Planning, organization, adaptive storytelling, world consistency
Introduction to the Dungeon Master as storyteller
Campaign arcs, story arcs, adventures, and sessions
Creating memorable NPCs at different levels of detail
The five-part quest structure and challenge design
Designing meaningful choices and multiple paths
Empowering meaningful choices and adaptive storytelling
Planning what matters; organizing notes; time management
Create a gallery of five NPCs with distinct personalities
Design a scenario with multiple possible outcomes (500-700 words)
Check understanding of DM and campaign concepts (5 questions)
Focus: Collaboration, synthesis, creative voice, portfolio development
Introduction to collaborative creative work
Bringing your creative toolkit together; the integration principle
Developing your unique style as a writer and DM
Shared narrative ownership; "yes, and" principle
Crafting campaign pitches and running Session Zero
Planning and scope management for the capstone project
Complete a substantial creative project (1500-2500 words)
Reflect on growth throughout the course (500-700 words)
Celebrating growth and next steps
Students choose ONE major project to complete (400-600 words):
Each unit quiz contains 5 multiple-choice questions assessing key concepts:
| Quiz | Topics Covered |
|---|---|
| Unit 1 | World-building purpose, setting vs. world-building, sensory details, maps in storytelling, the tavern trope |
| Unit 2 | Character building blocks, archetypes, backstory function, character flaws, character motivation |
| Unit 3 | Three-act structure, types of conflict, rising action, encounter design, the climax |
| Unit 4 | Character voice, dialogue purpose, subtext, voice consistency, showing vs. telling |
| Unit 5 | Campaign vs. adventure, NPC design purpose, branching narratives, session planning, player agency |